Prodeus

(Make sure that you fully-screen the above screenshots to get HD resolution)
Prodeus is the first real-time shooter of the past that has been re-imagined using the latest rendering techniques. The game is of AAA quality , while retaining certain technical limitations that were present in older hardware.
The focus is on the over extreme visual effects.
Amazing dismemberment method
Infinite blood (go wild, and paint the interior walls red!)
Gameplay: Fast pace action
Hellish destruction
Dynamic Soundtrack
Combat scenarios are visceral and convincing
Heavy-duty weaponry
Numerous techniques to uncover
Replayability:Continuous support
User generated content
Easy to use Level Editor
The Team:Prodeus platform is being designed by Michael Voeller and Jason Mojica from Bounding Box Software who have an average of 25 years FPS development experience, along with highly skilled designers and freelance artists.

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